![]() ![]() Nukes can be fired just outside the range of anti-nukes and still do decent damage to the enemy base since the splash of the explosion can reach farther than the range of anti-nukes.All the T3 heavy artillery have their factions standard traits. Mobile heavy artillery is important as it allows a commander to deal with the hordes and/or defenses one encounters at T3, especially if they lack shields. All factions have a T3 mobile heavy artillery. It is the Cybrans only option for a naval tactical missile launcher, but this unit can fire both types of missiles. T3 mobile heavy artillery are used for cracking defenses. This is a submarine unit as well as a strategic missile launcher, tactical missile launcher and torpedo unit. Since Fortified Artillery is easier to research, faster to build and cheaper to produce than Missile Launch Facilities. The Cybran T3 Strategic Missile Submarine, nicknamed the Plan B, is a Cybran unit. While the ability to launch tactical missiles is a good bonus Fortified Artillery is usually a better choice for indirect fire assault and defense.As bad as it is to have an expensive nuke blocked it is much worse to have an unstoppable nuke redirected back at its launch facility. Scout frequently and be wary of Boomerangs. With the addition of the Infinite War DLC Cybrans armies gain the Boomerang Nuke Redirector.Since anti-nukes can cheaply eliminate strategic missiles, accurate intelligence is imperative to make each nuclear missile worth the resources.Once built the Missile Launch Facility will automatically launch tactical missiles at any targets, detected by radar, within range.You can help this wiki by expanding it The Tactical Missile Launcher is an add-on constructable at any factory. ![]() The UEF Nuclear Missle Launch Facility is the only one of its kind, as the illuminate have a separate tactical missile launcher and the cybran strategic missile launcher has Anti-Nukes as well. Edit This article was released half-baked, and is a stub.That being said, this will still cover most of the smaller 5x5 and. They are considered tactical because they have a 'limited' range, as compared to strategic missile launchers. Once launched a strategic missile can take out mass amounts of units or entire bases, provided they are not stopped by enemy Nuclear Defense first. A tactical missile launcher (TML) is a unit that fires powerful missiles that deal high damage to a precision target. Readying it to fire strategic missiles can take much of the game as first it must be researched, then the facility must be built and finally the nukes themselves must be constructed. It serves as a missile silo for both tactical and strategic missiles. The Tactical / Nuclear Missile Launch Facility is a UEF indirect fire structure. Weapons technologies typically have similar stats in only a few fields, and are unified mostly by their appearance and performance.Įxamples of Weapons Technologies include the Nanite Missile System, the Hells Fury Riot Gun, the Gauss Cannon, the Proton Cannon, the Oblivion Cannon, and the Fizz Launcher.Tactical / Nuclear Missile Launch Facility Weapons technologies are the different groups of weapons deployed by the various factions in Supreme Commander. Some weapons such as the Aeon oblivion cannon fires slowly but with incredibly high damage, while some such as the cybran particle laser fire extremely fast but with a low damage rate. Weapons range anywhere from torpedoes to air-to-surface missiles. Weapons are technologies used by units to destroy or at least to reduce the hit points of enemy units.ĭifferent weapons play very important parts in the game, as a microwave laser generator is much more effective at attacking ground units than a zealot AA missile. The Siren Class cruisers possess Proton Cannons, one of the Cybran's many weapons technologies. ![]()
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